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Origins
When you forge a new life, you choose an origin. It sets your starting coin, a bonus skill or two, and where in the world you begin.
Orphan of the Gutter
Raised by no one. Hard, but you learned to survive with quick hands.
- Starting coin: 3
- Begins at: nightdistrict
Farmer's Child
Born to the soil. Strong back, honest heart, empty purse.
- Starting coin: 8
- Begins at: farm
Smith's Apprentice
You grew up amid soot and sparks in your father's forge.
- Starting coin: 12
- Begins at: blacksmith
Peddler's Kin
You cut your teeth haggling at market stalls.
- Starting coin: 20
- Begins at: market
Cloister Foundling
Left at a monastery gate, the monks taught you letters and herbs.
- Starting coin: 10
- Begins at: church
Noble Bastard
Highborn blood, lowborn station. You know how lords think — and scheme.
- Starting coin: 30
- Begins at: market
Last updated July 23, 2026
